/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#include "NetworkClient.h"
#include "Session.h"

#include "NetworkManager/Message.h"



//======================================================================================================================
void NetworkClient::SendChannelA(Message* message, uint8 priority, bool fastpath)
{
    message->setPriority(priority);
    message->setFastpath(fastpath);
    message->mSession = mSession;


    return mSession->SendChannelA(message);
}

void NetworkClient::SendChannelAUnreliable(Message* message, uint8 priority)
{
    message->setPriority(priority);
    message->setFastpath(true);

    return mSession->SendChannelAUnreliable(message);
}


//======================================================================================================================
void NetworkClient::Disconnect(uint8 reason)
{
    mSession->setCommand(SCOM_Disconnect);
}

